Cratest Story Ever Told
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Difficulty:
In the beginning Kiavik created the project and the level. And the level was without form, and void; and soft-locks were upon the face of the deep. And the Spinies of Kiavik moved upon the face of the waters. And Kiavik said, Let there be crates: and there were crates.
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Kiavik spent all of 5YMM hyped for Bonfire Peaks while waiting for players to find his cake, and one full year later (rounded up), was inspired to make a level that also revolves around moving crates everywhere.